Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jun 06, 2006, 10:57 PM // 22:57   #1
Jungle Guide
 
JoeKnowMo's Avatar
 
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
Advertisement

Disable Ads
Default Attuned Nuker Build

Profession: Rit/Ele

Name: Attuned Nuker

Type: PvE

Category: Nuker

Attributes: Spawning 12 + 1 + 3, Fire Magic 12

Skills Set:
Fireball
Rodgort's Invocation
Incendiary Bonds
Searing Heat OR Firestorm OR Meteor Shower
Aura of Restoration OR Firestorm OR Immolate
Fire Attunement
Attuned Was Songkai
Flesh of My Flesh

Summary:
You can spam your fire spells, beginning with Fireball, then Rodgort's, Incendiary, Firestorm, etc. and back to Fireball without running out of energy as long as you're holding Attuned Was. In fact, you will be at max energy most of the time. So when Attuned wears off, you should be at about 52-54 energy (depending on your weapons) thus allowing you to cast a few spells while Attuned Was recharges. Make sure Fire Attunement stays up during this time. As long as you stay at about 30 energy, you can use Attuned Was again and start spamming your fire spells.

Notes & Concerns:
Can't handle exhaustion well, so only one exhaustion spell should be used. Healing is limited... Aura of Restoration will heal a little.

You could try putting points into Restoration ( 9 + 1) and reducing Spawning to 13 (9 + 1 + 3) and bringing along a self heal like Soothing memories or Weapon of warding or Mend body and soul.

Credit: Me, myself, and I.
JoeKnowMo is offline   Reply With Quote
Old Jun 06, 2006, 11:12 PM // 23:12   #2
Forge Runner
 
lightblade's Avatar
 
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
Default

Well, Rt can't live without spirits, at least for now...

Rt need at least one spirit, whether it's controled by you or not, you need spirit!

Same goes with this build, E/x can be far more superior.

Also I like to note that you didn't say anything about equipments. Since you're using an item spell, I would recommend using the +15/-1 energy wand and focus. Because when your item spell wear off, you'll get an instant boost of 30 energy. This equipment is not only good for this build, it's good for all Rt build that uses item spell.

Last edited by lightblade; Jun 06, 2006 at 11:18 PM // 23:18..
lightblade is offline   Reply With Quote
Old Jun 07, 2006, 01:00 AM // 01:00   #3
Jungle Guide
 
JoeKnowMo's Avatar
 
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
Default

Quote:
Originally Posted by lightblade
Well, Rt can't live without spirits, at least for now...

Rt need at least one spirit, whether it's controled by you or not, you need spirit!

Same goes with this build, E/x can be far more superior.

Also I like to note that you didn't say anything about equipments. Since you're using an item spell, I would recommend using the +15/-1 energy wand and focus. Because when your item spell wear off, you'll get an instant boost of 30 energy. This equipment is not only good for this build, it's good for all Rt build that uses item spell.
E/x can do more dmg per spell, but this build will NEVER run out of energy. So you can spam more spells with this build. If you're with a group that's running through a mission this is definitely a good build. You won't have to wait for energy regen, ever.

This build does does not face the energy problems that an Attuned Channeler faces although it does less dmg per spell.

As far as Rits needing spirits. That's your opinion. I've seen rits, including myself do just fine with no spirits around.

The + 15 and - 2 degen energy weapons are a bad idea. You really need the 4 pips of energy during the downtime of Attuned Was. With Fire Attunement and Attuned Was, you can go from 5 energy (which is enough to cast Fireball) back up to near max energy in little time as this build actually gains energy with time and spell casting.

Great for dealing consistently decent dmg to waves of mobs.

For the record, I have a PvE Ele/Me and even with Elemental Attunement and Fire Attunement on me, I still lose energy from spell casting.
JoeKnowMo is offline   Reply With Quote
Old Jun 07, 2006, 08:39 AM // 08:39   #4
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Default

Quote:
Originally Posted by lightblade
Well, Rt can't live without spirits, at least for now...

Rt need at least one spirit, whether it's controled by you or not, you need spirit!

Same goes with this build, E/x can be far more superior.

Also I like to note that you didn't say anything about equipments. Since you're using an item spell, I would recommend using the +15/-1 energy wand and focus. Because when your item spell wear off, you'll get an instant boost of 30 energy. This equipment is not only good for this build, it's good for all Rt build that uses item spell.

Rits dont NEED Sprits, but they often benifit from them, this build does not benifit from them

Also this build is better as a Rit/Ele , you can wear while holding armour and have a constant 70AL, you have better energy management via higher ashes level (Yes, thats right, Spawning power is a Ritualist Primary, although 5% less cost is really useful if your E/Rt


The idea of the build is that you can pump out spells as often as you feel like it, with no worries of energy.
Tainek is offline   Reply With Quote
Old Jun 07, 2006, 09:53 AM // 09:53   #5
Bap
Ascalonian Squire
 
Join Date: Jun 2005
Guild: Virtuosic
Profession: E/Me
Default

Interesting build, i can see this being used often in altrumm for faction farming, i will test it out later today and leave some feedback.

Nice to see some more builds coming out of the closet for the rit .
Bap is offline   Reply With Quote
Old Jun 07, 2006, 10:26 AM // 10:26   #6
Frost Gate Guardian
 
Join Date: Mar 2006
Default

Quote:
Originally Posted by Tainek
Rits dont NEED Sprits, but they often benifit from them, this build does not benifit from them

Also this build is better as a Rit/Ele , you can wear while holding armour and have a constant 70AL, you have better energy management via higher ashes level (Yes, thats right, Spawning power is a Ritualist Primary, although 5% less cost is really useful if your E/Rt


The idea of the build is that you can pump out spells as often as you feel like it, with no worries of energy.
Hi

I have to disagree here, i believe that this build is better as a ele/me, as eles have this very useful skill taht is called elemental attunement, hich is better than attuned was sonkai if your gonna be chucking elemental spells out. Also going e/me allows you to use echo , which can be very useful on fireball wehn it costs so little.

and you can get ele armour which is +10 while enchanted which will be more acive

oljomo
oljomo is offline   Reply With Quote
Old Jun 07, 2006, 10:40 AM // 10:40   #7
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Default

Quote:
Originally Posted by oljomo
Hi

I have to disagree here, i believe that this build is better as a ele/me, as eles have this very useful skill taht is called elemental attunement, hich is better than attuned was sonkai if your gonna be chucking elemental spells out. Also going e/me allows you to use echo , which can be very useful on fireball wehn it costs so little.

and you can get ele armour which is +10 while enchanted which will be more acive

oljomo
Shatter Enchant and Drain Enchant, Say goodbye to your energy management, with ritualist ashes they cannot be taken away
Tainek is offline   Reply With Quote
Old Jun 07, 2006, 09:27 PM // 21:27   #8
Jungle Guide
 
JoeKnowMo's Avatar
 
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
Default

Quote:
Originally Posted by oljomo
Hi

I have to disagree here, i believe that this build is better as a ele/me, as eles have this very useful skill taht is called elemental attunement, hich is better than attuned was sonkai if your gonna be chucking elemental spells out. Also going e/me allows you to use echo , which can be very useful on fireball wehn it costs so little.

and you can get ele armour which is +10 while enchanted which will be more acive

oljomo
If you look up, you'll see that i've addressed the ele attunement vs. attuned was songkai issue.

Also, Ele Attunement has nothing to do with the Ele Primary (Energy storage), so it works equally well for all classes.

If you want to rush thru Cantha mission to get the master's reward, this build is better than Elemenatal Attunement Nuker. I know cuz I have both chars, Ele and Rit.

Tainek makes a great point about stripped enchants too, which can't happen with Attuned Was.
JoeKnowMo is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Lord Osi The Campfire 17 Nov 26, 2007 06:41 PM // 18:41
Attuned Healer Build JoeKnowMo The Campfire 12 Jun 12, 2006 01:27 AM // 01:27
Echo Nuker Build??? Iron Fisted Warrior The Campfire 17 May 31, 2006 05:38 AM // 05:38
My Fire Nuker Ele/Me (first build ;)) toolek The Campfire 3 May 04, 2006 02:10 PM // 14:10
E/Me Echo Nuker Build Cereth_Direcry The Campfire 15 Mar 22, 2006 01:03 PM // 13:03


All times are GMT. The time now is 05:08 PM // 17:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("